21/11/21 - Introduction to Emma
-Video game researcher
-Focus on educational/children's games
-Works with higher education to use games as educational platform
Recapping the Foundations of Game Design:
What is games design?
Fail state/win state
Chance to show skill
Dynamics
Competitive route? Power to take out other players
- Limitation (voluntary submitting to a set of limitations) by adding restrictions we are imposing order to chaos - edging to our experience is what allows us to be playful, rules make it acceptable
 
- Value assigned to the outcome - feedback loop - player can learn what they need to do e.g. scoring system
 
- Adjust level of difficulty/challenge
 
A game is a structure for play
Game designers create structures that facilitate play
Modding activity
Fix a 'broken' game by changing/adding/removing a rule