21/11/21 - Introduction to Emma

-Video game researcher

-Focus on educational/children's games

-Works with higher education to use games as educational platform

Recapping the Foundations of Game Design:

What is games design?

Fail state/win state

Chance to show skill

Dynamics

Competitive route? Power to take out other players


  1. Limitation (voluntary submitting to a set of limitations) by adding restrictions we are imposing order to chaos - edging to our experience is what allows us to be playful, rules make it acceptable
  2. Value assigned to the outcome - feedback loop - player can learn what they need to do e.g. scoring system
  3. Adjust level of difficulty/challenge

A game is a structure for play

Game designers create structures that facilitate play


Modding activity

Fix a 'broken' game by changing/adding/removing a rule