The goal is to create a playful experience for users to practise cognitive behavioural therapy (CBT) principles and techniques using a non-clinical approach. The gameplay should be stress-free, with strong elements of mindfulness. This will be reflected through the pet-simulator platform where nurturing different pets and completing mini-games are the main tasks. This game aims to provide the player with a feeling of control and understanding of their emotions, hopefully improving their overall mood and behaviours once they finish playing.

The final product deliverable should:

Personal Goals: