As this is a game designed for a younger audience, I intend to keep the mechanics very simple. However, there will be a wide selection of them due to the nature of the different elements of my game e.g. looking after animals, completing mindfulness activities, and playing mini-games.
The main mechanics of the game will follow a standard pet simulator structure.
Additionally, players will:
Also, further mechanics will vary based on each mini-game and mindfulness activity. More information on this can be found here.