The reward system will follow a standard pet simulator structure where the player will be rewarded with in game currency to buy more food and toys for their animals. This is necessary for levelling the pets up. Additionally, a postcard will be awarded every time a player gets a pet adopted. These will be incentives for the player to work through the mini-games, mindfulness activities, and look after their pet.
Below is a table addressing the potential currency system:
Action: | Money in/out: |
---|---|
User plays mini-game | +20 |
User completes mindfulness task | +20 |
User buys food | -1 - -20 depending on the item |
User buys toys | -1 - -20 depending on the item |
More specific costs will be decided in semester two when the shop assets are designed.
In order to level up, the pet needs to be fully fed, rested, and happy. Along with this, the player should have played each mini-game at least once. Pets are then adopted at level 3 - so it will vary from player to player depending on how long they take to satisfy these requirements.