Next, I started brainstorming potential game ideas. I tried to be as broad as I could. There were now two crucial elements of my game established at this point, both the essential experience and problem statement. I definitely knew that I was creating a game based on cognitive behavioural art therapy and that was the driving factor for these designs.
I started off by completing a Crazy 8s. I set a timer for 8 minutes and completed a very quick sketch per minute for each box with a game idea.
Explanations of each drawing:
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I was really surprised at how stimulating this activity was for the brain. At first I felt like I had no ideas, but in just 8 minutes I managed to come up with 8 of them. Some I liked, some I really disliked, and some didn’t make much sense. But it was a great starting point and I felt excited to develop more ideas.
This exercise was done during Emma’s back to basics lecture. I found it quite difficult because I wasn’t sure what game idea I was going for, but I did know the general theme so Emma advised us to go with that. I focused on creative verbs because of my CBAT topic. From here I managed to note down possible mechanics, but I struggled a lot with the rules. This was a good exercise to get me thinking about the core fundamentals needed in game ideas.
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Using the four basic elements, addressed by Schell in his book The Art of Game Design: A Book of Lenses, Second Edition, I noted down ideas surrounding technology, mechanics, the story, and aesthetics. This, similarly to the rules/verbs/mechanics exercise, allowed me to focus on the core features of a game, which are essential.
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