Initial idea generating can be found here.
-Player has a pet (that they choose at the start of the game) -They look after it by completing CBAT tasks e.g. drawing something that’s troubling them or completing a puzzle which earns them coins -This allows them to buy important items to keep the pet well and happy such as food, water and toys -There are different environments and other pets that can be unlocked as the player completes more tasks
Activity/Risk(s):
Feed, nurture, play with a pet of your choice Complete CBAT focused tasks Risk: Pet isn’t looked after well
Reward(s):
Feeling responsible Pet survives
Opportunities:
Pet happiness increases – level up Unlock new locations and pets
✅ | ❌ |
---|---|
Pets have strong links to therapy and positive well-being | Not original - needs an element of uniqueness to separate it from other existing pet simulators |
Good for stress relief | No storyline - might not be captivating enough |
Personal to player - can choose which pets to get | |
CBAT tasks keep a strong therapy theme |