Initial idea generating can be found here.

Overview:

-Player has a pet (that they choose at the start of the game) -They look after it by completing CBAT tasks e.g. drawing something that’s troubling them or completing a puzzle which earns them coins -This allows them to buy important items to keep the pet well and happy such as food, water and toys -There are different environments and other pets that can be unlocked as the player completes more tasks

Storyboard:

Image from iOS (13).jpg

Gameplay Loop:

Activity/Risk(s):

Feed, nurture, play with a pet of your choice Complete CBAT focused tasks Risk: Pet isn’t looked after well

Reward(s):

Feeling responsible Pet survives

Opportunities:

Pet happiness increases – level up Unlock new locations and pets


Pros vs Cons:

Pets have strong links to therapy and positive well-being Not original - needs an element of uniqueness to separate it from other existing pet simulators
Good for stress relief No storyline - might not be captivating enough
Personal to player - can choose which pets to get
CBAT tasks keep a strong therapy theme