Initial idea generating can be found here.

Overview:

-Player goes through 3 different levels -They have to complete puzzles in order to collect tokens (which each represent a thought, feeling and behaviour), as well as unlocking new areas of the map -These get stored in an inventory and when the player has found the appropriate match, they can combine them to receive a progress reward, eventually unlocking the next level once they reach a certain number of matches -Example: Token 1: Happy face / Token 2: Iā€™m grateful that my friends asked me to play with them today / Token 3: I will ask them to hang out tomorrow

Gameplay Loop:

Activity/Risk(s)

Solve puzzles Collect tokens Explore the map Risk: Player gets stuck in same location if they cant complete puzzles and collect tokens

Reward

Feeling accomplished Satisfaction

Opportunities

Unlock new areas of the map Progress further


Pros vs Cons:

āœ… āŒ
Heavily focused on CBT Not very art therapy focused
Game-like feel > educational - maybe more fun for younger kids 3 different worlds might be too much
Might be challenging for younger users