In depth research/development of the gameplay and gameplay loop can be found here.

Overview of the gameplay:

  1. The user has to feed, pet, and play with their animal until they are ready to be adopted
  2. The pets are adopted at level three
  3. Completing mini-games, mindfulness activities, and looking after the pet will increase their level
  4. Mini-games and mindfulness activities will award players with currency for the shop
  5. Purchases from the shop for food and toys are important for keeping the pet well-looked after
  6. Once they reach level three the pet is adopted and the player receives a postcard about how the pet is doing
  7. This process is repeated for each animal

Currently, there are a few options for the ending of the game:

  1. The player gets to choose a pet to keep for themselves which they look after
  2. There is a end scene animation showing all the pets with their new owners then they get the option to play again
  3. The game is looped and the animals will keep returning

This will be determined in semester two after more user testing and asking others for their opinions.


Gameplay Loop:

Untitled

Flowchart of Level 3 Scenario:

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